Add project
This commit is contained in:
226
src/.gitignore
vendored
Normal file
226
src/.gitignore
vendored
Normal file
@ -0,0 +1,226 @@
|
||||
# The following command works for downloading when using Git for Windows:
|
||||
# curl -LOf http://gist.githubusercontent.com/kmorcinek/2710267/raw/.gitignore
|
||||
#
|
||||
# Download this file using PowerShell v3 under Windows with the following comand:
|
||||
# Invoke-WebRequest https://gist.githubusercontent.com/kmorcinek/2710267/raw/ -OutFile .gitignore
|
||||
#
|
||||
# or wget:
|
||||
# wget --no-check-certificate http://gist.githubusercontent.com/kmorcinek/2710267/raw/.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.sln.docstates
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
|
||||
x64/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
# build folder is nowadays used for build scripts and should not be ignored
|
||||
#build/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.scc
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
*.ncrunch*
|
||||
.*crunch*.local.xml
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.Publish.xml
|
||||
|
||||
# Windows Azure Build Output
|
||||
csx
|
||||
*.build.csdef
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
|
||||
# Others
|
||||
*.Cache
|
||||
ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.[Pp]ublish.xml
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
modulesbin/
|
||||
tempbin/
|
||||
|
||||
# EPiServer Site file (VPP)
|
||||
AppData/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# vim
|
||||
*.txt~
|
||||
*.swp
|
||||
*.swo
|
||||
|
||||
# Temp files when opening LibreOffice on ubuntu
|
||||
.~lock.*
|
||||
|
||||
# svn
|
||||
.svn
|
||||
|
||||
# CVS - Source Control
|
||||
**/CVS/
|
||||
|
||||
# Remainings from resolving conflicts in Source Control
|
||||
*.orig
|
||||
|
||||
# SQL Server files
|
||||
**/App_Data/*.mdf
|
||||
**/App_Data/*.ldf
|
||||
**/App_Data/*.sdf
|
||||
|
||||
|
||||
#LightSwitch generated files
|
||||
GeneratedArtifacts/
|
||||
_Pvt_Extensions/
|
||||
ModelManifest.xml
|
||||
|
||||
# =========================
|
||||
# Windows detritus
|
||||
# =========================
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# OS generated files #
|
||||
Icon?
|
||||
|
||||
# Mac desktop service store files
|
||||
.DS_Store
|
||||
|
||||
# SASS Compiler cache
|
||||
.sass-cache
|
||||
|
||||
# Visual Studio 2014 CTP
|
||||
**/*.sln.ide
|
||||
|
||||
# Visual Studio temp something
|
||||
.vs/
|
||||
|
||||
# dotnet stuff
|
||||
project.lock.json
|
||||
|
||||
# VS 2015+
|
||||
*.vc.vc.opendb
|
||||
*.vc.db
|
||||
|
||||
# Rider
|
||||
.idea/
|
||||
|
||||
# Visual Studio Code
|
||||
.vscode/
|
||||
|
||||
# Output folder used by Webpack or other FE stuff
|
||||
**/node_modules/*
|
||||
**/wwwroot/*
|
||||
|
||||
# SpecFlow specific
|
||||
*.feature.cs
|
||||
*.feature.xlsx.*
|
||||
*.Specs_*.html
|
||||
|
||||
# UWP Projects
|
||||
AppPackages/
|
||||
|
||||
#####
|
||||
# End of core ignore list, below put you custom 'per project' settings (patterns or path)
|
||||
#####
|
6
src/App.config
Executable file
6
src/App.config
Executable file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
92
src/Form1.Designer.cs
generated
Executable file
92
src/Form1.Designer.cs
generated
Executable file
@ -0,0 +1,92 @@
|
||||
namespace QuickSort
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label1.ForeColor = System.Drawing.Color.White;
|
||||
this.label1.Location = new System.Drawing.Point(12, 9);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(149, 23);
|
||||
this.label1.TabIndex = 0;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label2.ForeColor = System.Drawing.Color.White;
|
||||
this.label2.Location = new System.Drawing.Point(198, 9);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(126, 23);
|
||||
this.label2.TabIndex = 1;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label3.ForeColor = System.Drawing.Color.White;
|
||||
this.label3.Location = new System.Drawing.Point(344, 9);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(126, 23);
|
||||
this.label3.TabIndex = 2;
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(51)))), ((int)(((byte)(51)))), ((int)(((byte)(51)))));
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.label1);
|
||||
this.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(51)))), ((int)(((byte)(51)))), ((int)(((byte)(51)))));
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
|
||||
this.Name = "Form1";
|
||||
this.Text = "Form1";
|
||||
this.TopMost = true;
|
||||
this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
|
||||
this.Load += new System.EventHandler(this.Form1_Load);
|
||||
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
|
||||
this.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.Form1_KeyPress);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label3;
|
||||
}
|
||||
}
|
||||
|
276
src/Form1.cs
Executable file
276
src/Form1.cs
Executable file
@ -0,0 +1,276 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace QuickSort
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
int arrayLength = 250;
|
||||
int[] numberList;
|
||||
int minValue = 0;
|
||||
int maxValue = 250;
|
||||
bool loadedYet = false;
|
||||
Thread t1;
|
||||
Thread t2;
|
||||
|
||||
int[] states;
|
||||
|
||||
Random random;
|
||||
|
||||
int pivot;
|
||||
|
||||
bool DrawingScrambledLines = true;
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
static extern bool Beep(uint dwFreq, uint dwDuration);
|
||||
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
private void Form1_Load(object sender, EventArgs e)
|
||||
{
|
||||
numberList = new int[arrayLength];
|
||||
states = new int[arrayLength];
|
||||
DoubleBuffered = true;
|
||||
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
|
||||
|
||||
Cursor.Hide();
|
||||
|
||||
this.Invalidate();
|
||||
|
||||
random = new Random(DateTime.Now.Day + DateTime.Now.Year + DateTime.Now.Millisecond + DateTime.Now.Hour + DateTime.Now.Minute); //check my program on trev's pc because Random.Next maxNumber is actually the number inputted - 1;
|
||||
int newRand;
|
||||
for (int a = 0; a < numberList.Length; a++)
|
||||
{
|
||||
do
|
||||
{
|
||||
newRand = random.Next(minValue, maxValue + 1);
|
||||
} while (numberList.Contains(newRand));
|
||||
|
||||
numberList[a] = newRand;
|
||||
}
|
||||
|
||||
loadedYet = true;
|
||||
this.Invalidate();
|
||||
|
||||
pivot = numberList[numberList.Length-1];
|
||||
|
||||
Debug.WriteLine("Original List:");
|
||||
|
||||
foreach (int number in numberList)
|
||||
{
|
||||
Debug.Write(number + " ");
|
||||
}
|
||||
|
||||
Debug.WriteLine("\nNew List: ");
|
||||
|
||||
QuickSort(numberList, 0, numberList.Length - 1);
|
||||
|
||||
Debug.WriteLine("\nDone!");
|
||||
|
||||
Debug.WriteLine("\nThe pivot was: " + pivot);
|
||||
|
||||
Debug.WriteLine("Results: ");
|
||||
|
||||
foreach (int integer in numberList)
|
||||
{
|
||||
Debug.Write(integer + " ");
|
||||
}
|
||||
}
|
||||
List<Task> tasks1 = new List<Task>();
|
||||
Task t;
|
||||
float correct;
|
||||
async Task QuickSort(int[] array, int start, int end)
|
||||
{
|
||||
correct = 0;
|
||||
for (int i = 0; i < numberList.Length; i++)
|
||||
{
|
||||
if (numberList[i] == i + 1)
|
||||
{
|
||||
correct++;
|
||||
}
|
||||
}
|
||||
|
||||
correct = correct * 100;
|
||||
correct = (float)Math.Round(correct / numberList.Length, 2);
|
||||
|
||||
if (start >= end)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int index = await partition(array, start, end);
|
||||
states[index] = 0;
|
||||
tasks1.Add(Task.Run(() =>
|
||||
{
|
||||
QuickSort(array, start, index - 1);
|
||||
QuickSort(array, index + 1, end);
|
||||
}));
|
||||
|
||||
try
|
||||
{
|
||||
t = Task.WhenAll(tasks1);
|
||||
try
|
||||
{
|
||||
t.Wait();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.WriteLine("Task Wait Error: " + e.Message);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.WriteLine("Task WhenAll Error: " + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
async Task<int> partition(int[] array, int start, int end)
|
||||
{
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
states[i] = 2;
|
||||
}
|
||||
|
||||
int pivotValue = array[end];
|
||||
int pivotIndex = start;
|
||||
states[pivotIndex] = 1;
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
if (array[i] < pivotValue)
|
||||
{
|
||||
await Swap(array, i, pivotIndex);
|
||||
states[pivotIndex] = 0;
|
||||
pivotIndex++;
|
||||
states[pivotIndex] = 1;
|
||||
}
|
||||
}
|
||||
await Swap(array, pivotIndex, end);
|
||||
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
if (i != pivotIndex)
|
||||
{
|
||||
states[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return pivotIndex;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int minFreq = 10000; // Never finished implementing sorting audio
|
||||
int maxFreq = 0;
|
||||
|
||||
async Task Swap(int[] array, int a, int b)
|
||||
{
|
||||
await Task.Delay(35);
|
||||
|
||||
int temp = array[a];
|
||||
array[a] = array[b];
|
||||
array[b] = temp;
|
||||
|
||||
this.Invalidate();
|
||||
DrawingScrambledLines = true;
|
||||
}
|
||||
|
||||
//public void Beeper(float value) //may need to intake an int and change it through 2 variables
|
||||
//{
|
||||
// float frequency;
|
||||
// int frequencyInt;
|
||||
|
||||
// frequencyInt = (int)value;
|
||||
|
||||
// frequency = (float)(value / maxValue);
|
||||
// frequency = frequency * 8000;
|
||||
// frequency += 2000;
|
||||
// Debug.WriteLine("FREQ: " + frequency);
|
||||
// frequencyInt = (int)Math.Floor(frequency);
|
||||
// System.Console.Beep(frequencyInt, 17);
|
||||
|
||||
// if (frequencyInt < minFreq)
|
||||
// {
|
||||
// minFreq = frequencyInt;
|
||||
// }
|
||||
|
||||
// if (frequencyInt > maxFreq)
|
||||
// {
|
||||
// maxFreq = frequencyInt;
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
private void Form1_KeyPress(object sender, KeyPressEventArgs e)
|
||||
{
|
||||
if (e.KeyChar == (char)Keys.Escape)
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
|
||||
if (e.KeyChar == (char)Keys.Tab)
|
||||
{
|
||||
WindowState = FormWindowState.Minimized;
|
||||
}
|
||||
}
|
||||
|
||||
Pen p;
|
||||
Pen specialPen1;
|
||||
Pen specialPen2;
|
||||
void Form1_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
if (loadedYet)
|
||||
{
|
||||
label1.Text = ("Correct: " + correct + "%").ToString();
|
||||
label2.Text = ("MinF: " + minFreq);
|
||||
label3.Text = ("MaxF " + maxFreq);
|
||||
if (DrawingScrambledLines)
|
||||
{
|
||||
float spacing = (this.Width / arrayLength) * 0.5f;
|
||||
|
||||
float heighting = 0;
|
||||
Graphics l = e.Graphics;
|
||||
float width = 0.95f;
|
||||
p = new Pen(Color.White, (int)((this.Width / arrayLength) * width));
|
||||
specialPen1 = new Pen(Color.FromArgb(247, 94, 74), (int)((this.Width / arrayLength) * width));
|
||||
specialPen2 = new Pen(Color.FromArgb(128, 255, 162), (int)((this.Width / arrayLength) * width));
|
||||
|
||||
for (int i = 0; i < numberList.Length; i++)
|
||||
{
|
||||
heighting = numberList[i];
|
||||
|
||||
heighting = (((heighting / maxValue) * this.Height));
|
||||
heighting = heighting - this.Height;
|
||||
heighting = -heighting;
|
||||
|
||||
if (states[i] == 1)
|
||||
{
|
||||
l.DrawLine(specialPen1, spacing, this.Height, spacing, heighting);
|
||||
}
|
||||
else if (states[i] == 2)
|
||||
{
|
||||
l.DrawLine(specialPen2, spacing, this.Height, spacing, heighting);
|
||||
}
|
||||
else
|
||||
{
|
||||
l.DrawLine(p, spacing, this.Height, spacing, heighting);
|
||||
}
|
||||
spacing += this.Width / arrayLength;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
src/Form1.resx
Executable file
120
src/Form1.resx
Executable file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
22
src/Program.cs
Executable file
22
src/Program.cs
Executable file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace QuickSort
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
36
src/Properties/AssemblyInfo.cs
Executable file
36
src/Properties/AssemblyInfo.cs
Executable file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("QuickSort")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("QuickSort")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("5d93ebcb-cb70-4a95-98bb-812d561269cb")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
src/Properties/Resources.Designer.cs
generated
Executable file
71
src/Properties/Resources.Designer.cs
generated
Executable file
@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace QuickSort.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("QuickSort.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
src/Properties/Resources.resx
Executable file
117
src/Properties/Resources.resx
Executable file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
src/Properties/Settings.Designer.cs
generated
Executable file
30
src/Properties/Settings.Designer.cs
generated
Executable file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace QuickSort.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
src/Properties/Settings.settings
Executable file
7
src/Properties/Settings.settings
Executable file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
83
src/QuickSort.csproj
Executable file
83
src/QuickSort.csproj
Executable file
@ -0,0 +1,83 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{5D93EBCB-CB70-4A95-98BB-812D561269CB}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>QuickSort</RootNamespace>
|
||||
<AssemblyName>QuickSort</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
25
src/QuickSort.sln
Executable file
25
src/QuickSort.sln
Executable file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29123.88
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QuickSort", "QuickSort.csproj", "{5D93EBCB-CB70-4A95-98BB-812D561269CB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{5D93EBCB-CB70-4A95-98BB-812D561269CB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5D93EBCB-CB70-4A95-98BB-812D561269CB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5D93EBCB-CB70-4A95-98BB-812D561269CB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5D93EBCB-CB70-4A95-98BB-812D561269CB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {0E585E6C-8A33-4464-90D2-44E50A97E498}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Reference in New Issue
Block a user