158 lines
5.3 KiB
C#
Executable File
158 lines
5.3 KiB
C#
Executable File
using Linearstar.Windows.RawInput;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Text;
|
|
using static MacroBoard.Hook.KeyboardHook;
|
|
|
|
namespace MacroBoard
|
|
{
|
|
|
|
|
|
public class KeyData
|
|
{
|
|
public KeyData() { }
|
|
|
|
private static List<KeyData> Keys = new List<KeyData>();
|
|
|
|
public static void ProcessKey(KeyData data, uint WindowMessage)
|
|
{
|
|
KeyState state = KeyState.Unknown;
|
|
|
|
if ((KeyMessages)WindowMessage == KeyMessages.WM_KEYDOWN || (KeyMessages)WindowMessage == KeyMessages.WM_SYSKEYDOWN)
|
|
{
|
|
state = KeyState.Down;
|
|
} else if ((KeyMessages)WindowMessage == KeyMessages.WM_KEYUP || (KeyMessages)WindowMessage == KeyMessages.WM_SYSKEYUP)
|
|
{
|
|
state = KeyState.Up;
|
|
}
|
|
else
|
|
{
|
|
//state is Unknown, this shouldn't happen
|
|
throw new Exception("KeyState Unknown");
|
|
}
|
|
|
|
if (state == KeyState.Down)
|
|
{
|
|
//boolean determining if this key is already down
|
|
bool keyAlreadyExists = false;
|
|
for (int i = 0; i < Keys.Count; i++)
|
|
{
|
|
KeyData key = Keys[i];
|
|
if (Compare(data, key))
|
|
{
|
|
keyAlreadyExists = true;
|
|
}
|
|
|
|
if (!keyAlreadyExists)
|
|
Keys.Add(data);
|
|
|
|
|
|
|
|
}
|
|
|
|
Debug.WriteLine("Keys count: " + Keys.Count);
|
|
|
|
Keys.ForEach(kbd => Debug.WriteLine(kbd.KeyboardAlias + " : (" + (VKeys)kbd.VirtualKey + ") " + kbd.VirtualKey + " : (" + (RawKeyboardFlags)kbd.Flags + ") " + kbd.Flags + " : " + kbd.ScanCode));
|
|
Debug.WriteLine("\r\n");
|
|
|
|
if (state == KeyState.Up)
|
|
{
|
|
for (int i = 0; i < Keys.Count; i++)
|
|
{
|
|
KeyData key = Keys[i];
|
|
|
|
if (Compare(data, key))
|
|
{
|
|
Keys.Remove(key);
|
|
}
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Check all Key Combinations
|
|
Handler.HandleCombination(Keys);
|
|
}
|
|
}
|
|
|
|
public static KeyData Format(string KeyboardAlias, RawInputKeyboardData data)
|
|
{
|
|
|
|
return new KeyData(
|
|
KeyboardAlias,
|
|
(int)data.Keyboard.Flags,
|
|
data.Keyboard.ScanCode,
|
|
data.Keyboard.VirutalKey
|
|
);
|
|
}
|
|
|
|
public static bool Compare(KeyData key1, KeyData key2)
|
|
{
|
|
RawKeyboardFlags key1Flags = (RawKeyboardFlags)key1.Flags;
|
|
RawKeyboardFlags key2Flags = (RawKeyboardFlags)key2.Flags;
|
|
|
|
if (key1.KeyboardAlias == key2.KeyboardAlias &&
|
|
key1Flags.HasFlag(RawKeyboardFlags.KeyE0) == key2Flags.HasFlag(RawKeyboardFlags.KeyE0) && //could technically just remove the None/KeyUp flag from both and it would solve the problem simpler.
|
|
key1Flags.HasFlag(RawKeyboardFlags.KeyE1) == key2Flags.HasFlag(RawKeyboardFlags.KeyE1) &&
|
|
key1.ScanCode == key2.ScanCode &&
|
|
key1.VirtualKey == key2.VirtualKey)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//Same as Compare, but is used specifically for comparing Keys and ModKeyCombinations specifically for KeyAlias being [Default]
|
|
public static bool CompareToModKeybind(KeyData modData, KeyData keyData, string ReplaceDefault)
|
|
{
|
|
RawKeyboardFlags key1Flags = (RawKeyboardFlags)modData.Flags;
|
|
RawKeyboardFlags key2Flags = (RawKeyboardFlags)keyData.Flags;
|
|
|
|
if (((modData.KeyboardAlias == keyData.KeyboardAlias) || (modData.KeyboardAlias == "[Default]" && ReplaceDefault == keyData.KeyboardAlias)) &&
|
|
key1Flags.HasFlag(RawKeyboardFlags.KeyE0) == key2Flags.HasFlag(RawKeyboardFlags.KeyE0) && //could technically just remove the None/KeyUp flag from both and it would solve the problem simpler.
|
|
key1Flags.HasFlag(RawKeyboardFlags.KeyE1) == key2Flags.HasFlag(RawKeyboardFlags.KeyE1) &&
|
|
modData.ScanCode == keyData.ScanCode &&
|
|
modData.VirtualKey == keyData.VirtualKey)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public int Flags { get; set; }
|
|
public int ScanCode { get; set; }
|
|
public int VirtualKey { get; set; }
|
|
|
|
//Custom made data
|
|
|
|
//The string passed when the key is pressed to tell the mod what keyboard it was sent from.
|
|
public /*readonly*/ string KeyboardAlias { get; set; }
|
|
|
|
|
|
public KeyData(string keyboardAlias, int flags, int scanCode, int virtualKey)
|
|
{
|
|
KeyboardAlias = keyboardAlias;
|
|
Flags = flags;
|
|
ScanCode = scanCode;
|
|
VirtualKey = virtualKey;
|
|
}
|
|
}
|
|
|
|
public enum KeyState
|
|
{
|
|
Unknown,
|
|
Down,
|
|
Up,
|
|
}
|
|
|
|
[Flags]
|
|
public enum RawKeyboardFlags : ushort
|
|
{
|
|
None = 0,
|
|
Up = 1 << 0,
|
|
KeyE0 = 1 << 1,
|
|
KeyE1 = 1 << 2,
|
|
}
|
|
}
|