Files
MacroBoard/KeyData.cs
Allen Wolf 5785b0ac54 Add Project
2024-01-09 20:25:25 -06:00

158 lines
5.3 KiB
C#
Executable File

using Linearstar.Windows.RawInput;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using static MacroBoard.Hook.KeyboardHook;
namespace MacroBoard
{
public class KeyData
{
public KeyData() { }
private static List<KeyData> Keys = new List<KeyData>();
public static void ProcessKey(KeyData data, uint WindowMessage)
{
KeyState state = KeyState.Unknown;
if ((KeyMessages)WindowMessage == KeyMessages.WM_KEYDOWN || (KeyMessages)WindowMessage == KeyMessages.WM_SYSKEYDOWN)
{
state = KeyState.Down;
} else if ((KeyMessages)WindowMessage == KeyMessages.WM_KEYUP || (KeyMessages)WindowMessage == KeyMessages.WM_SYSKEYUP)
{
state = KeyState.Up;
}
else
{
//state is Unknown, this shouldn't happen
throw new Exception("KeyState Unknown");
}
if (state == KeyState.Down)
{
//boolean determining if this key is already down
bool keyAlreadyExists = false;
for (int i = 0; i < Keys.Count; i++)
{
KeyData key = Keys[i];
if (Compare(data, key))
{
keyAlreadyExists = true;
}
if (!keyAlreadyExists)
Keys.Add(data);
}
Debug.WriteLine("Keys count: " + Keys.Count);
Keys.ForEach(kbd => Debug.WriteLine(kbd.KeyboardAlias + " : (" + (VKeys)kbd.VirtualKey + ") " + kbd.VirtualKey + " : (" + (RawKeyboardFlags)kbd.Flags + ") " + kbd.Flags + " : " + kbd.ScanCode));
Debug.WriteLine("\r\n");
if (state == KeyState.Up)
{
for (int i = 0; i < Keys.Count; i++)
{
KeyData key = Keys[i];
if (Compare(data, key))
{
Keys.Remove(key);
}
}
}
else
{
//Check all Key Combinations
Handler.HandleCombination(Keys);
}
}
public static KeyData Format(string KeyboardAlias, RawInputKeyboardData data)
{
return new KeyData(
KeyboardAlias,
(int)data.Keyboard.Flags,
data.Keyboard.ScanCode,
data.Keyboard.VirutalKey
);
}
public static bool Compare(KeyData key1, KeyData key2)
{
RawKeyboardFlags key1Flags = (RawKeyboardFlags)key1.Flags;
RawKeyboardFlags key2Flags = (RawKeyboardFlags)key2.Flags;
if (key1.KeyboardAlias == key2.KeyboardAlias &&
key1Flags.HasFlag(RawKeyboardFlags.KeyE0) == key2Flags.HasFlag(RawKeyboardFlags.KeyE0) && //could technically just remove the None/KeyUp flag from both and it would solve the problem simpler.
key1Flags.HasFlag(RawKeyboardFlags.KeyE1) == key2Flags.HasFlag(RawKeyboardFlags.KeyE1) &&
key1.ScanCode == key2.ScanCode &&
key1.VirtualKey == key2.VirtualKey)
{
return true;
}
return false;
}
//Same as Compare, but is used specifically for comparing Keys and ModKeyCombinations specifically for KeyAlias being [Default]
public static bool CompareToModKeybind(KeyData modData, KeyData keyData, string ReplaceDefault)
{
RawKeyboardFlags key1Flags = (RawKeyboardFlags)modData.Flags;
RawKeyboardFlags key2Flags = (RawKeyboardFlags)keyData.Flags;
if (((modData.KeyboardAlias == keyData.KeyboardAlias) || (modData.KeyboardAlias == "[Default]" && ReplaceDefault == keyData.KeyboardAlias)) &&
key1Flags.HasFlag(RawKeyboardFlags.KeyE0) == key2Flags.HasFlag(RawKeyboardFlags.KeyE0) && //could technically just remove the None/KeyUp flag from both and it would solve the problem simpler.
key1Flags.HasFlag(RawKeyboardFlags.KeyE1) == key2Flags.HasFlag(RawKeyboardFlags.KeyE1) &&
modData.ScanCode == keyData.ScanCode &&
modData.VirtualKey == keyData.VirtualKey)
{
return true;
}
return false;
}
public int Flags { get; set; }
public int ScanCode { get; set; }
public int VirtualKey { get; set; }
//Custom made data
//The string passed when the key is pressed to tell the mod what keyboard it was sent from.
public /*readonly*/ string KeyboardAlias { get; set; }
public KeyData(string keyboardAlias, int flags, int scanCode, int virtualKey)
{
KeyboardAlias = keyboardAlias;
Flags = flags;
ScanCode = scanCode;
VirtualKey = virtualKey;
}
}
public enum KeyState
{
Unknown,
Down,
Up,
}
[Flags]
public enum RawKeyboardFlags : ushort
{
None = 0,
Up = 1 << 0,
KeyE0 = 1 << 1,
KeyE1 = 1 << 2,
}
}