Add project

This commit is contained in:
Allen Wolf
2024-01-10 18:00:55 -06:00
parent 67404888f3
commit 4f7d7e0ac9
13 changed files with 1242 additions and 0 deletions

6
src/App.config Executable file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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src/AutoHarp.csproj Executable file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{CD468E8F-1D94-42D1-9975-8A6C34DE464F}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>AutoHarp</RootNamespace>
<AssemblyName>AutoHarp</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="KeyboardHook1.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

25
src/AutoHarp.sln Executable file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29519.87
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutoHarp", "AutoHarp.csproj", "{CD468E8F-1D94-42D1-9975-8A6C34DE464F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CD468E8F-1D94-42D1-9975-8A6C34DE464F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CD468E8F-1D94-42D1-9975-8A6C34DE464F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CD468E8F-1D94-42D1-9975-8A6C34DE464F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CD468E8F-1D94-42D1-9975-8A6C34DE464F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {99873F65-070D-4590-9995-62F50960FB24}
EndGlobalSection
EndGlobal

58
src/Form1.Designer.cs generated Executable file
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namespace AutoHarp
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// timer1
//
this.timer1.Enabled = true;
this.timer1.Interval = 50;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Timer timer1;
}
}

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src/Form1.cs Executable file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using KeyboardHook1;
namespace AutoHarp
{
public partial class Form1 : Form
{
[DllImport("user32.dll")]
public static extern bool GetCursorPos(ref Point lpPoint);
[DllImport("user32.dll")]
public static extern bool SetCursorPos(int x, int y);
[DllImport("gdi32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)]
public static extern int BitBlt(IntPtr hDC, int x, int y, int nWidth, int nHeight, IntPtr hSrcDC, int xSrc, int ySrc, int dwRop);
[DllImport("user32.dll")]
static extern IntPtr GetDC(IntPtr hwnd);
[DllImport("user32.dll")]
static extern Int32 ReleaseDC(IntPtr hwnd, IntPtr hdc);
[DllImport("gdi32.dll")]
static extern uint GetPixel(IntPtr hdc, int nXPos, int nYPos);
[DllImport("user32.dll")]
static extern bool PostMessage(IntPtr hWnd, UInt32 Msg, int wParam, int lParam);
const UInt32 WM_KEYDOWN = 0x0100;
[DllImport("user32.dll")]
internal static extern uint SendInput(uint nInputs,
[MarshalAs(UnmanagedType.LPArray), In] INPUT[] pInputs, int cbSize);
public static void SendKeyPress(KeyboardHook.VKeys keyCode)
{
INPUT input = new INPUT
{
Type = 1
};
input.Data.Keyboard = new KEYBDINPUT()
{
Vk = (ushort)keyCode,
Scan = 0,
Flags = 0,
Time = 0,
ExtraInfo = IntPtr.Zero,
};
INPUT input2 = new INPUT
{
Type = 1
};
input2.Data.Keyboard = new KEYBDINPUT()
{
Vk = (ushort)keyCode,
Scan = 0,
Flags = 2,
Time = 0,
ExtraInfo = IntPtr.Zero
};
INPUT[] inputs = new INPUT[] { input, input2 };
if (SendInput(2, inputs, Marshal.SizeOf(typeof(INPUT))) == 0)
throw new Exception();
}
public static void SendKeyDown(KeyboardHook.VKeys keyCode)
{
INPUT input = new INPUT
{
Type = 1
};
input.Data.Keyboard = new KEYBDINPUT();
input.Data.Keyboard.Vk = (ushort)keyCode;
input.Data.Keyboard.Scan = 0;
input.Data.Keyboard.Flags = 0;
input.Data.Keyboard.Time = 0;
input.Data.Keyboard.ExtraInfo = IntPtr.Zero;
INPUT[] inputs = new INPUT[] { input };
if (SendInput(1, inputs, Marshal.SizeOf(typeof(INPUT))) == 0)
{
throw new Exception();
}
}
public static void SendKeyUp(KeyboardHook.VKeys keyCode)
{
INPUT input = new INPUT
{
Type = 1
};
input.Data.Keyboard = new KEYBDINPUT();
input.Data.Keyboard.Vk = (ushort)keyCode;
input.Data.Keyboard.Scan = 0;
input.Data.Keyboard.Flags = 2;
input.Data.Keyboard.Time = 0;
input.Data.Keyboard.ExtraInfo = IntPtr.Zero;
INPUT[] inputs = new INPUT[] { input };
if (SendInput(1, inputs, Marshal.SizeOf(typeof(INPUT))) == 0)
throw new Exception();
}
[StructLayout(LayoutKind.Sequential)]
internal struct INPUT
{
public uint Type;
public MOUSEKEYBDHARDWAREINPUT Data;
}
[StructLayout(LayoutKind.Explicit)]
internal struct MOUSEKEYBDHARDWAREINPUT
{
[FieldOffset(0)]
public HARDWAREINPUT Hardware;
[FieldOffset(0)]
public KEYBDINPUT Keyboard;
[FieldOffset(0)]
public MOUSEINPUT Mouse;
}
[StructLayout(LayoutKind.Sequential)]
internal struct HARDWAREINPUT
{
public uint Msg;
public ushort ParamL;
public ushort ParamH;
}
[StructLayout(LayoutKind.Sequential)]
internal struct KEYBDINPUT
{
public ushort Vk;
public ushort Scan;
public uint Flags;
public uint Time;
public IntPtr ExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
internal struct MOUSEINPUT
{
public int X;
public int Y;
public uint MouseData;
public uint Flags;
public uint Time;
public IntPtr ExtraInfo;
}
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint cButtons, uint dwExtraInfo);
//Mouse actions
private const int MOUSEEVENTF_LEFTDOWN = 0x02;
private const int MOUSEEVENTF_LEFTUP = 0x04;
private const int MOUSEEVENTF_RIGHTDOWN = 0x08;
private const int MOUSEEVENTF_RIGHTUP = 0x10;
int x1 = 1092;
int x2 = 695;
int y1 = 1464;
int y2 = 644;
public Color GetColor(int x, int y)
{
IntPtr hdc = GetDC(IntPtr.Zero);
uint pixel = GetPixel(hdc, x, y);
ReleaseDC(IntPtr.Zero, hdc);
return Color.FromArgb((int)pixel);
}
Bitmap screenPixel = new Bitmap(1, 1, PixelFormat.Format32bppArgb);
public Color GetColorAt(Point location)
{
using (Graphics gdest = Graphics.FromImage(screenPixel))
{
using (Graphics gsrc = Graphics.FromHwnd(IntPtr.Zero))
{
IntPtr hSrcDC = gsrc.GetHdc();
IntPtr hDC = gdest.GetHdc();
int retval = BitBlt(hDC, 0, 0, 1, 1, hSrcDC, location.X, location.Y, (int)CopyPixelOperation.SourceCopy);
gdest.ReleaseHdc();
gsrc.ReleaseHdc();
}
}
return screenPixel.GetPixel(0, 0);
}
Point REF1;
public Form1()
{
InitializeComponent();
}
KeyboardHook _listener;
Process[] processes;
private void Form1_Load(object sender, EventArgs e)
{
_listener = new KeyboardHook();
_listener.Install();
_listener.KeyDown += _listener_KeyDown;
_listener.KeyUp += _listener_KeyUp;
findColor = Color.FromArgb(255, 255, 255);
processes = Process.GetProcesses();
//processes = Process.GetProcessesByName("javaw");
for (int i = 0; i < processes.Length; i++)
{
Debug.WriteLine(processes[i].ProcessName); //2 minecraft launcher processes, and 1 javaw
}
}
private void _listener_KeyUp(KeyboardHook.VKeys key)
{
//toggle = false;
}
bool toggle = false;
Color findColor;
Color detectColor;
// These must be changed based on you minecraft GUI scale and resolution
int[] positions = new int[] { 1118, 1173, 1226, 1282, 1334, 1389, 1444 };
KeyboardHook.VKeys CurrentKey;
private void _listener_KeyDown(KeyboardHook.VKeys key)
{
CurrentKey = key;
if (CurrentKey == KeyboardHook.VKeys.LCONTROL)
{
Debug.WriteLine("Toggled On");
toggle = true;
}
if (CurrentKey == KeyboardHook.VKeys.TAB)
{
Console.WriteLine("Toggled Off");
toggle = false;
}
}
public void Loop()
{
if (toggle)
{
for (int i = 0; i < positions.Length; i++)
{
if (reset)
{
reset = false;
break;
}
Caller(i);
}
Loop();
}
}
bool reset;
public void Caller(int i)
{
if (toggle)
{
detectColor = GetColorAt(new Point(positions[i], 666));
if (detectColor.R == findColor.R && detectColor.G == findColor.G && detectColor.B == findColor.B)
{
SetCursorPos(positions[i], 666);
Click(positions[i], 666);
reset = true;
}
}
}
int savedX;
public void Click(int x, int y)
{
if (x == savedX)
{
return;
}
savedX = x;
}
public void RunKey(KeyboardHook.VKeys vkey)
{
SendKeyDown(vkey);
SendKeyPress(vkey);
SendKeyUp(vkey);
}
private void timer1_Tick(object sender, EventArgs e)
{
Loop();
}
}
}

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src/Form1.resx Executable file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

334
src/KeyboardHook1.cs Executable file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Windows.Input;
using System.Security.Permissions;
namespace KeyboardHook1
{
/// <summary>
/// Class for intercepting low level keyboard hooks
/// </summary>
public class KeyboardHook
{
/// <summary>
/// Virtual Keys
/// </summary>
public enum VKeys
{
// Losely based on http://www.pinvoke.net/default.aspx/Enums/VK.html
LBUTTON = 0x01, // Left mouse button
RBUTTON = 0x02, // Right mouse button
CANCEL = 0x03, // Control-break processing
MBUTTON = 0x04, // Middle mouse button (three-button mouse)
XBUTTON1 = 0x05, // Windows 2000/XP: X1 mouse button
XBUTTON2 = 0x06, // Windows 2000/XP: X2 mouse button
// 0x07 // Undefined
BACK = 0x08, // BACKSPACE key
TAB = 0x09, // TAB key
// 0x0A-0x0B, // Reserved
CLEAR = 0x0C, // CLEAR key
RETURN = 0x0D, // ENTER key
// 0x0E-0x0F, // Undefined
SHIFT = 0x10, // SHIFT key
CONTROL = 0x11, // CTRL key
MENU = 0x12, // ALT key
PAUSE = 0x13, // PAUSE key
CAPITAL = 0x14, // CAPS LOCK key
KANA = 0x15, // Input Method Editor (IME) Kana mode
HANGUL = 0x15, // IME Hangul mode
// 0x16, // Undefined
JUNJA = 0x17, // IME Junja mode
FINAL = 0x18, // IME final mode
HANJA = 0x19, // IME Hanja mode
KANJI = 0x19, // IME Kanji mode
// 0x1A, // Undefined
ESCAPE = 0x1B, // ESC key
CONVERT = 0x1C, // IME convert
NONCONVERT = 0x1D, // IME nonconvert
ACCEPT = 0x1E, // IME accept
MODECHANGE = 0x1F, // IME mode change request
SPACE = 0x20, // SPACEBAR
PRIOR = 0x21, // PAGE UP key
NEXT = 0x22, // PAGE DOWN key
END = 0x23, // END key
HOME = 0x24, // HOME key
LEFT = 0x25, // LEFT ARROW key
UP = 0x26, // UP ARROW key
RIGHT = 0x27, // RIGHT ARROW key
DOWN = 0x28, // DOWN ARROW key
SELECT = 0x29, // SELECT key
PRINT = 0x2A, // PRINT key
EXECUTE = 0x2B, // EXECUTE key
SNAPSHOT = 0x2C, // PRINT SCREEN key
INSERT = 0x2D, // INS key
DELETE = 0x2E, // DEL key
HELP = 0x2F, // HELP key
KEY_0 = 0x30, // 0 key
KEY_1 = 0x31, // 1 key
KEY_2 = 0x32, // 2 key
KEY_3 = 0x33, // 3 key
KEY_4 = 0x34, // 4 key
KEY_5 = 0x35, // 5 key
KEY_6 = 0x36, // 6 key
KEY_7 = 0x37, // 7 key
KEY_8 = 0x38, // 8 key
KEY_9 = 0x39, // 9 key
// 0x3A-0x40, // Undefined
KEY_A = 0x41, // A key
KEY_B = 0x42, // B key
KEY_C = 0x43, // C key
KEY_D = 0x44, // D key
KEY_E = 0x45, // E key
KEY_F = 0x46, // F key
KEY_G = 0x47, // G key
KEY_H = 0x48, // H key
KEY_I = 0x49, // I key
KEY_J = 0x4A, // J key
KEY_K = 0x4B, // K key
KEY_L = 0x4C, // L key
KEY_M = 0x4D, // M key
KEY_N = 0x4E, // N key
KEY_O = 0x4F, // O key
KEY_P = 0x50, // P key
KEY_Q = 0x51, // Q key
KEY_R = 0x52, // R key
KEY_S = 0x53, // S key
KEY_T = 0x54, // T key
KEY_U = 0x55, // U key
KEY_V = 0x56, // V key
KEY_W = 0x57, // W key
KEY_X = 0x58, // X key
KEY_Y = 0x59, // Y key
KEY_Z = 0x5A, // Z key
LWIN = 0x5B, // Left Windows key (Microsoft Natural keyboard)
RWIN = 0x5C, // Right Windows key (Natural keyboard)
APPS = 0x5D, // Applications key (Natural keyboard)
// 0x5E, // Reserved
SLEEP = 0x5F, // Computer Sleep key
NUMPAD0 = 0x60, // Numeric keypad 0 key
NUMPAD1 = 0x61, // Numeric keypad 1 key
NUMPAD2 = 0x62, // Numeric keypad 2 key
NUMPAD3 = 0x63, // Numeric keypad 3 key
NUMPAD4 = 0x64, // Numeric keypad 4 key
NUMPAD5 = 0x65, // Numeric keypad 5 key
NUMPAD6 = 0x66, // Numeric keypad 6 key
NUMPAD7 = 0x67, // Numeric keypad 7 key
NUMPAD8 = 0x68, // Numeric keypad 8 key
NUMPAD9 = 0x69, // Numeric keypad 9 key
MULTIPLY = 0x6A, // Multiply key
ADD = 0x6B, // Add key
SEPARATOR = 0x6C, // Separator key
SUBTRACT = 0x6D, // Subtract key
DECIMAL = 0x6E, // Decimal key
DIVIDE = 0x6F, // Divide key
F1 = 0x70, // F1 key
F2 = 0x71, // F2 key
F3 = 0x72, // F3 key
F4 = 0x73, // F4 key
F5 = 0x74, // F5 key
F6 = 0x75, // F6 key
F7 = 0x76, // F7 key
F8 = 0x77, // F8 key
F9 = 0x78, // F9 key
F10 = 0x79, // F10 key
F11 = 0x7A, // F11 key
F12 = 0x7B, // F12 key
F13 = 0x7C, // F13 key
F14 = 0x7D, // F14 key
F15 = 0x7E, // F15 key
F16 = 0x7F, // F16 key
F17 = 0x80, // F17 key
F18 = 0x81, // F18 key
F19 = 0x82, // F19 key
F20 = 0x83, // F20 key
F21 = 0x84, // F21 key
F22 = 0x85, // F22 key, (PPC only) Key used to lock device.
F23 = 0x86, // F23 key
F24 = 0x87, // F24 key
// 0x88-0X8F, // Unassigned
NUMLOCK = 0x90, // NUM LOCK key
SCROLL = 0x91, // SCROLL LOCK key
// 0x92-0x96, // OEM specific
// 0x97-0x9F, // Unassigned
LSHIFT = 0xA0, // Left SHIFT key
RSHIFT = 0xA1, // Right SHIFT key
LCONTROL = 0xA2, // Left CONTROL key
RCONTROL = 0xA3, // Right CONTROL key
LMENU = 0xA4, // Left MENU key
RMENU = 0xA5, // Right MENU key
BROWSER_BACK = 0xA6, // Windows 2000/XP: Browser Back key
BROWSER_FORWARD = 0xA7, // Windows 2000/XP: Browser Forward key
BROWSER_REFRESH = 0xA8, // Windows 2000/XP: Browser Refresh key
BROWSER_STOP = 0xA9, // Windows 2000/XP: Browser Stop key
BROWSER_SEARCH = 0xAA, // Windows 2000/XP: Browser Search key
BROWSER_FAVORITES = 0xAB, // Windows 2000/XP: Browser Favorites key
BROWSER_HOME = 0xAC, // Windows 2000/XP: Browser Start and Home key
VOLUME_MUTE = 0xAD, // Windows 2000/XP: Volume Mute key
VOLUME_DOWN = 0xAE, // Windows 2000/XP: Volume Down key
VOLUME_UP = 0xAF, // Windows 2000/XP: Volume Up key
MEDIA_NEXT_TRACK = 0xB0,// Windows 2000/XP: Next Track key
MEDIA_PREV_TRACK = 0xB1,// Windows 2000/XP: Previous Track key
MEDIA_STOP = 0xB2, // Windows 2000/XP: Stop Media key
MEDIA_PLAY_PAUSE = 0xB3,// Windows 2000/XP: Play/Pause Media key
LAUNCH_MAIL = 0xB4, // Windows 2000/XP: Start Mail key
LAUNCH_MEDIA_SELECT = 0xB5, // Windows 2000/XP: Select Media key
LAUNCH_APP1 = 0xB6, // Windows 2000/XP: Start Application 1 key
LAUNCH_APP2 = 0xB7, // Windows 2000/XP: Start Application 2 key
// 0xB8-0xB9, // Reserved
OEM_1 = 0xBA, // Used for miscellaneous characters; it can vary by keyboard.
// Windows 2000/XP: For the US standard keyboard, the ';:' key
OEM_PLUS = 0xBB, // Windows 2000/XP: For any country/region, the '+' key
OEM_COMMA = 0xBC, // Windows 2000/XP: For any country/region, the ',' key
OEM_MINUS = 0xBD, // Windows 2000/XP: For any country/region, the '-' key
OEM_PERIOD = 0xBE, // Windows 2000/XP: For any country/region, the '.' key
OEM_2 = 0xBF, // Used for miscellaneous characters; it can vary by keyboard.
// Windows 2000/XP: For the US standard keyboard, the '/?' key
OEM_3 = 0xC0, // Used for miscellaneous characters; it can vary by keyboard.
// Windows 2000/XP: For the US standard keyboard, the '`~' key
// 0xC1-0xD7, // Reserved
// 0xD8-0xDA, // Unassigned
OEM_4 = 0xDB, // Used for miscellaneous characters; it can vary by keyboard.
// Windows 2000/XP: For the US standard keyboard, the '[{' key
OEM_5 = 0xDC, // Used for miscellaneous characters; it can vary by keyboard.
// Windows 2000/XP: For the US standard keyboard, the '\|' key
OEM_6 = 0xDD, // Used for miscellaneous characters; it can vary by keyboard.
// Windows 2000/XP: For the US standard keyboard, the ']}' key
OEM_7 = 0xDE, // Used for miscellaneous characters; it can vary by keyboard.
// Windows 2000/XP: For the US standard keyboard, the 'single-quote/double-quote' key
OEM_8 = 0xDF, // Used for miscellaneous characters; it can vary by keyboard.
// 0xE0, // Reserved
// 0xE1, // OEM specific
OEM_102 = 0xE2, // Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
// 0xE3-E4, // OEM specific
PROCESSKEY = 0xE5, // Windows 95/98/Me, Windows NT 4.0, Windows 2000/XP: IME PROCESS key
// 0xE6, // OEM specific
PACKET = 0xE7, // Windows 2000/XP: Used to pass Unicode characters as if they were keystrokes. The VK_PACKET key is the low word of a 32-bit Virtual Key value used for non-keyboard input methods. For more information, see Remark in KEYBDINPUT, SendInput, WM_KEYDOWN, and WM_KEYUP
// 0xE8, // Unassigned
// 0xE9-F5, // OEM specific
ATTN = 0xF6, // Attn key
CRSEL = 0xF7, // CrSel key
EXSEL = 0xF8, // ExSel key
EREOF = 0xF9, // Erase EOF key
PLAY = 0xFA, // Play key
ZOOM = 0xFB, // Zoom key
NONAME = 0xFC, // Reserved
PA1 = 0xFD, // PA1 key
OEM_CLEAR = 0xFE // Clear key
}
/// <summary>
/// Internal callback processing function
/// </summary>
private delegate IntPtr KeyboardHookHandler(int nCode, IntPtr wParam, IntPtr lParam);
private KeyboardHookHandler hookHandler;
/// <summary>
/// Function that will be called when defined events occur
/// </summary>
/// <param name="key">VKeys</param>
public delegate void KeyboardHookCallback(VKeys key);
#region Events
public event KeyboardHookCallback KeyDown;
public event KeyboardHookCallback KeyUp;
#endregion
/// <summary>
/// Hook ID
/// </summary>
private IntPtr hookID = IntPtr.Zero;
/// <summary>
/// Install low level keyboard hook
/// </summary>
public void Install()
{
int a = 0;
int b = 0;
a ^= b;
hookHandler = HookFunc;
hookID = SetHook(hookHandler);
}
/// <summary>
/// Remove low level keyboard hook
/// </summary>
public void Uninstall()
{
UnhookWindowsHookEx(hookID);
}
/// <summary>
/// Registers hook with Windows API
/// </summary>
/// <param name="proc">Callback function</param>
/// <returns>Hook ID</returns>
private IntPtr SetHook(KeyboardHookHandler proc)
{
using (ProcessModule module = Process.GetCurrentProcess().MainModule)
return SetWindowsHookEx(13, proc, GetModuleHandle(module.ModuleName), 0);
}
/// <summary>
/// Default hook call, which analyses pressed keys
/// </summary>
private IntPtr HookFunc(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0)
{
int iwParam = wParam.ToInt32();
if ((iwParam == WM_KEYDOWN || iwParam == WM_SYSKEYDOWN))
if (KeyDown != null)
KeyDown((VKeys)Marshal.ReadInt32(lParam));
if ((iwParam == WM_KEYUP || iwParam == WM_SYSKEYUP))
if (KeyUp != null)
KeyUp((VKeys)Marshal.ReadInt32(lParam));
}
return CallNextHookEx(hookID, nCode, wParam, lParam);
}
/// <summary>
/// Destructor. Unhook current hook
/// </summary>
~KeyboardHook()
{
Uninstall();
}
/// <summary>
/// Low-Level function declarations
/// </summary>
#region WinAPI
private const int WM_KEYDOWN = 0x100;
private const int WM_SYSKEYDOWN = 0x104;
private const int WM_KEYUP = 0x101;
private const int WM_SYSKEYUP = 0x105;
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, KeyboardHookHandler lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
#endregion
}
}

22
src/Program.cs Executable file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AutoHarp
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

36
src/Properties/AssemblyInfo.cs Executable file
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AutoHarp")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AutoHarp")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("cd468e8f-1d94-42d1-9975-8a6c34de464f")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

71
src/Properties/Resources.Designer.cs generated Executable file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AutoHarp.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AutoHarp.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

117
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

30
src/Properties/Settings.Designer.cs generated Executable file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AutoHarp.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>